Debug Commands
System commands - uses hytale.system.command.* namespace
/debug
Section titled “/debug”Debug visualization tools.
Permission: hytale.system.command.debug.*
/debug shape clear/debug shape sphere/debug shape cube/debug shape arrow/debug shape cone/debug shape cylinder/debug shape showforceSubcommands:
| Subcommand | Permission | Description |
|---|---|---|
shape clear | debug.shape.clear | Clear all debug shapes |
shape sphere | debug.shape.sphere | Draw debug sphere (fixed radius=2.0) |
shape cube | debug.shape.cube | Draw debug cube |
shape arrow | debug.shape.arrow | Draw debug arrow |
shape cone | debug.shape.cone | Draw debug cone |
shape cylinder | debug.shape.cylinder | Draw debug cylinder |
shape showforce | debug.shape.showforce | Show force vectors |
Note: Shape commands use hardcoded values (radius=2.0, duration=30s, random colors). No arguments are accepted.
/hitbox
Section titled “/hitbox”Hitbox debugging.
Permission: hytale.system.command.hitbox
/hitbox <hitbox>/hitbox extents [threshold]| Subcommand | Arguments | Description |
|---|---|---|
| (default) | <hitbox> | Get hitbox info |
extents | [threshold] | Calculate filler block extents |
| Argument | Type | Required | Default | Description |
|---|---|---|---|---|
hitbox | String | Yes | - | Hitbox identifier |
threshold | Double | No | 0.5 | Filler block threshold |
/hitdetection
Section titled “/hitdetection”Toggles hit detection visual debugging.
Permission: hytale.system.command.hitdetection
/hitdetection/debugplayerposition
Section titled “/debugplayerposition”Debug player position tracking.
Permission: hytale.system.command.debugplayerposition
/debugplayerpositionLogging level controls.
Permission: hytale.system.command.log
/log <logger> [level] [--save] [--reset]| Argument | Type | Required | Description |
|---|---|---|---|
logger | String | Yes | Logger name or global |
level | LogLevel | No | Log level to set |
--save | Flag | No | Save to config |
--reset | Flag | No | Remove from config |
Log Levels: OFF, SEVERE, WARNING, INFO, CONFIG, FINE, FINER, FINEST, ALL
/network
Section titled “/network”Network diagnostics.
Aliases: net
Permission: hytale.system.command.network.*
/network latencysimulation set <delay> [player]/network latencysimulation reset [player]/network serverknockback/network debugknockbackSubcommands:
| Subcommand | Aliases | Arguments | Permission | Description |
|---|---|---|---|---|
latencysimulation set | latsim set | <delay> [player] | network.latencysimulation.set | Set latency simulation delay |
latencysimulation reset | latsim reset, clear | [player] | network.latencysimulation.reset | Reset latency simulation |
serverknockback | - | - | network.serverknockback | Server knockback settings |
debugknockback | - | - | network.debugknockback | Debug knockback |
/packetstats
Section titled “/packetstats”Network packet statistics.
Permission: hytale.system.command.packetstats
/packetstats <packet> [player]| Argument | Type | Required | Description |
|---|---|---|---|
packet | String | Yes | Packet name to show stats for |
player | Player | No | Target player |
/networkChunkSending
Section titled “/networkChunkSending”Control chunk data transmission to clients.
Permission: hytale.system.command.networkchunksending
/networkChunkSending <sendNetworkChunks>| Argument | Type | Required | Description |
|---|---|---|---|
sendNetworkChunks | Boolean | Yes | Enable/disable chunk sending to clients |
/pidcheck
Section titled “/pidcheck”PID validation check.
Permission: hytale.system.command.pidcheck
/pidcheck/validatecpb
Section titled “/validatecpb”Validate CPB (compiled prefab) files.
Permission: hytale.system.command.validatecpb
/validatecpb/convertprefabs
Section titled “/convertprefabs”Convert prefab formats.
Permission: hytale.system.command.convertprefabs
/convertprefabs/setticking
Section titled “/setticking”Set world ticking state.
Permission: hytale.system.command.setticking
/setticking <enabled>/sleep
Section titled “/sleep”Sleep system testing.
Permission: hytale.system.command.sleep.*
/sleep offset [offset] [--percent]/sleep test [sleep] [count]| Subcommand | Arguments | Permission | Description |
|---|---|---|---|
offset | [offset] [--percent] | sleep.offset | Set sleep time offset |
test | [sleep] [count] | sleep.test | Test sleep system |
| Argument | Type | Required | Default | Description |
|---|---|---|---|---|
offset | Float | No | - | Sleep offset value |
--percent | Flag | No | - | Interpret as percentage |
sleep | Integer | No | 10 | Sleep duration (ms) |
count | Integer | No | 1000 | Test iterations |
/stresstest
Section titled “/stresstest”Server stress testing.
Permission: hytale.system.command.stresstest.*
/stresstest start/stresstest stop| Subcommand | Permission | Description |
|---|---|---|
start | stresstest.start | Start stress test |
stop | stresstest.stop | Stop stress test |
/repulsion
Section titled “/repulsion”Entity repulsion debugging.
Permission: hytale.system.command.repulsion.*
/repulsion add entity/repulsion add self/repulsion remove entity/repulsion remove self| Subcommand | Permission | Description |
|---|---|---|
add entity | repulsion.add.entity | Add repulsion to targeted entity |
add self | repulsion.add.self | Add repulsion to self |
remove entity | repulsion.remove.entity | Remove repulsion from targeted entity |
remove self | repulsion.remove.self | Remove repulsion from self |
/hitboxcollision
Section titled “/hitboxcollision”Hitbox collision debugging.
Permission: hytale.system.command.hitboxcollision.*
/hitboxcollision add entity/hitboxcollision add self/hitboxcollision remove entity/hitboxcollision remove self| Subcommand | Permission | Description |
|---|---|---|
add entity | hitboxcollision.add.entity | Add collision to targeted entity |
add self | hitboxcollision.add.self | Add collision to self |
remove entity | hitboxcollision.remove.entity | Remove collision from targeted entity |
remove self | hitboxcollision.remove.self | Remove collision from self |
/hudtest
Section titled “/hudtest”HUD/UI testing.
Permission: hytale.system.command.hudtest
/hudtestOpens a UI for testing HUD elements and displays.